While this ends up being a better experience than straight up forcing non-native rendering resolution, players will still get annoyed when they see it ģ. Use Camera.rect ( ) to introduce letter/pillar boxing to limit the game view to your supported aspect ratios. You can use the extra real estate of the screen to display information that doesn't give competitive advantage but still gives the player the impression that you support their setup Ģ. Since the problem comes from people with wider monitors having higher horizontal field of view, you could obscure the sides of the screen with UI. If you're really dead set on making players see the same amount of the world, here are your options:ġ. That means you just have to make sure your game UI doesn't break if you're running at certain aspect ratios, but it's pretty easy to test it out by running in windowed mode and resizing the window to weird shapes manually. Unless you're making a hardcore competitive game, just let the people use the real estate of the hardware they invested in. It really depends on the kind of the game you're making and the reason you're asking this question. That said, there are several ways to deal with it. I've also removed that setting from Unity 2022.2+ as it was causing confusion and wasn't really useful. On a more serious note, there was a bug report reported to us not that long ago about the supported aspect ratios: Some people will deal with it, but they sure won't be happy. It plainly sucks when you buy a game and it doesn't look right on your hardware. How to get your game bombarded with negative reviews 101.
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